This quirkily-titled exploration of the rise and fall of the Super Nintendo Entertainment System (SNES) scores three stars as a general popular science title - if, like me, you sit at the intersection of being interested in computing, gaming and business it's a solid four stars. Once I had got over a few sniggers at the idea that game studies/platform studies could be an academic discipline, about which you can write a serious academic work with Harvard referencing and everything, I found this a genuinely fascinating book. I was never a SNES user - I made the transition from an earlier console (Mattel's Intellivision) to a Commodore 64, Amiga and then PCs for gaming - but it was impossible to be unaware of it during its heyday from the late 80s. It seems that the SNES is generally looked back on with awe by those who were fans at the time, but Dominic Arsenault brings a more balanced view, pointing out the technical and business limitations of the product - all driven by...