Skip to main content

Powering Up – Rebecca Mileham ****

This is one of a small series of books linked to the Dana Centre at the Science Museum in London. I’m a great fan of the Dana Centre – it’s a stylish cafe bar, where most evenings there is an informal and interactive session on once science topic or another. Like the CafĆ© Scientifique movement, it’s a great way of getting the science message across in a non-threatening way.
The point of the Dana Centre is to explore science and society and to get across aspects of science through the sort of thing that grabs people’s attention – and like it or not, computer games provide an excellent platform for such an analysis. Unlike the companion volume Being Virtual, which has very little science in its exploration of the online world, Rebecca Mileham’s book makes a point of going into the science behind different aspects of our relationship with computer games, from whether they effect your health and mood to their potential for helping us learn, and for changing our views on the world. (It was interesting that the latter part didn’t mention games with a religious message.)
These books are strong on design – I loved the cover (taken from the advertising material of a manufacturer), but the only trouble is the medium can sometimes conspire to obscure the message. I hated the big, multicoloured pull quotes, which just made the book harder to read, and some of the photographs seemed to be in there on a ‘we’ve got full colour on every page, we’d better get an image in’ basis. It’s also very difficult to write a book like this in a neutral way, and it’s very obvious that Mileham believes that computer games are wonderful, and whenever she receives negative evidence, it tends to be presented in a ‘yes, but…’ way that plays down its importance.
In the end, there’s a slight similarity between the desperate attempts to show how valuable computer games are to us with those who try to justify manned space missions by all the spin-off benefits. We’ve got teflon, guys, and er… er… pens that write upside down. I don’t say this as an anti-gamer. A good number of years ago I made my living from playing computer games – not (before my children collapse in an amused heap) as a prizewinning competitor but as a reviewer. But there is a dangerous road in attempting to imbue what is often just a bit of fun with high moral and functional aims.
A few small moans. It would have been nice to have had a bit more history to put this into context. And occasionally the ‘science’ lacks analysis. There’s wide-eyed description of a couple of devices for mental control of games that suggest that they work as effectively as traditional controllers, where in fact they’ve a long way to go yet. I’m also a bit doubtful about the final chapter where Mileham asks what the barriers are that ‘keep games from reaching into lives otherwise saturated with media.’ There’s an assumption that those people would benefit from having this happen, an assumption that isn’t really proved by the rest of the book. Arguably they would benefit a lot more from experiencing less media and more real life. Although briefly touched on, not enough is made in this chapter of the reason many one-time adult gamers like me don’t play any more. Family life doesn’t just take up gaming time – it’s more important.
That said, this a good and thoughtful book with some revealing exploration of the science behind our interaction with games that can shake the stereotypes of how games influence and entertain us. Play on.

Paperback:  
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

The Antigravity Enigma - Andrew May ****

Antigravity - the ability to overcome the pull of gravity - has been a fantasy for thousands of years and subject to more scientific (if impractical) fictional representation since H. G. Wells came up with cavorite in The First Men in the Moon . But is it plausible scientifically?  Andrew May does a good job of pulling together three ways of looking at our love affair with antigravity (and the related concept of cancelling inertia) - in science fiction, in physics and in pseudoscience and crankery. As May points out, science fiction is an important starting point as the concept was deployed there well before we had a good enough understanding of gravity to make any sensible scientific stabs at the idea (even though, for instance, Michael Faraday did unsuccessfully experiment with a possible interaction between gravity and electromagnetism). We then get onto the science itself, noting the potential impact on any ideas of antigravity that come from the move from a Newtonian view of a...

The World as We Know It - Peter Dear ***

History professor Peter Dear gives us a detailed and reasoned coverage of the development of science as a concept from its origins as natural philosophy, covering the years from the eighteenth to the twentieth century. inclusive If that sounds a little dry, frankly, it is. But if you don't mind a very academic approach, it is certainly interesting. Obviously a major theme running through is the move from largely gentleman natural philosophers (with both implications of that word 'gentleman') to professional academic scientists. What started with clubs for relatively well off men with an interest, when universities did not stray far beyond what was included in mathematics (astronomy, for instance), would become a very different beast. The main scientific subjects that Dear covers are physics and biology - we get, for instance, a lot on the gradual move away from a purely mechanical views of physics - the reason Newton's 'action at a distance' gravity caused such ...

It's On You - Nick Chater and George Loewenstein *****

Going on the cover you might think this was a political polemic - and admittedly there's an element of that - but the reason it's so good is quite different. It shows how behavioural economics and social psychology have led us astray by putting the focus way too much on individuals. A particular target is the concept of nudges which (as described in Brainjacking ) have been hugely over-rated. But overall the key problem ties to another psychological concept: framing. Huge kudos to both Nick Chater and George Loewenstein - a behavioural scientist and an economics and psychology professor - for having the guts to take on the flaws in their own earlier work and that of colleagues, because they make clear just how limited and potentially dangerous is the belief that individuals changing their behaviour can solve large-scale problems. The main thesis of the book is that there are two ways to approach the major problems we face - an 'i-frame' where we focus on the individual ...