Skip to main content

Powering Up – Rebecca Mileham ****

This is one of a small series of books linked to the Dana Centre at the Science Museum in London. I’m a great fan of the Dana Centre – it’s a stylish cafe bar, where most evenings there is an informal and interactive session on once science topic or another. Like the CafĆ© Scientifique movement, it’s a great way of getting the science message across in a non-threatening way.
The point of the Dana Centre is to explore science and society and to get across aspects of science through the sort of thing that grabs people’s attention – and like it or not, computer games provide an excellent platform for such an analysis. Unlike the companion volume Being Virtual, which has very little science in its exploration of the online world, Rebecca Mileham’s book makes a point of going into the science behind different aspects of our relationship with computer games, from whether they effect your health and mood to their potential for helping us learn, and for changing our views on the world. (It was interesting that the latter part didn’t mention games with a religious message.)
These books are strong on design – I loved the cover (taken from the advertising material of a manufacturer), but the only trouble is the medium can sometimes conspire to obscure the message. I hated the big, multicoloured pull quotes, which just made the book harder to read, and some of the photographs seemed to be in there on a ‘we’ve got full colour on every page, we’d better get an image in’ basis. It’s also very difficult to write a book like this in a neutral way, and it’s very obvious that Mileham believes that computer games are wonderful, and whenever she receives negative evidence, it tends to be presented in a ‘yes, but…’ way that plays down its importance.
In the end, there’s a slight similarity between the desperate attempts to show how valuable computer games are to us with those who try to justify manned space missions by all the spin-off benefits. We’ve got teflon, guys, and er… er… pens that write upside down. I don’t say this as an anti-gamer. A good number of years ago I made my living from playing computer games – not (before my children collapse in an amused heap) as a prizewinning competitor but as a reviewer. But there is a dangerous road in attempting to imbue what is often just a bit of fun with high moral and functional aims.
A few small moans. It would have been nice to have had a bit more history to put this into context. And occasionally the ‘science’ lacks analysis. There’s wide-eyed description of a couple of devices for mental control of games that suggest that they work as effectively as traditional controllers, where in fact they’ve a long way to go yet. I’m also a bit doubtful about the final chapter where Mileham asks what the barriers are that ‘keep games from reaching into lives otherwise saturated with media.’ There’s an assumption that those people would benefit from having this happen, an assumption that isn’t really proved by the rest of the book. Arguably they would benefit a lot more from experiencing less media and more real life. Although briefly touched on, not enough is made in this chapter of the reason many one-time adult gamers like me don’t play any more. Family life doesn’t just take up gaming time – it’s more important.
That said, this a good and thoughtful book with some revealing exploration of the science behind our interaction with games that can shake the stereotypes of how games influence and entertain us. Play on.

Paperback:  
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

David Spiegelhalter Five Way interview

Professor Sir David Spiegelhalter FRS OBE is Emeritus Professor of Statistics in the Centre for Mathematical Sciences at the University of Cambridge. He was previously Chair of the Winton Centre for Risk and Evidence Communication and has presented the BBC4 documentaries Tails you Win: the Science of Chance, the award-winning Climate Change by Numbers. His bestselling book, The Art of Statistics , was published in March 2019. He was knighted in 2014 for services to medical statistics, was President of the Royal Statistical Society (2017-2018), and became a Non-Executive Director of the UK Statistics Authority in 2020. His latest book is The Art of Uncertainty . Why probability? because I have been fascinated by the idea of probability, and what it might be, for over 50 years. Why is the ‘P’ word missing from the title? That's a good question.  Partly so as not to make it sound like a technical book, but also because I did not want to give the impression that it was yet another book

The Genetic Book of the Dead: Richard Dawkins ****

When someone came up with the title for this book they were probably thinking deep cultural echoes - I suspect I'm not the only Robert Rankin fan in whom it raised a smile instead, thinking of The Suburban Book of the Dead . That aside, this is a glossy and engaging book showing how physical makeup (phenotype), behaviour and more tell us about the past, with the messenger being (inevitably, this being Richard Dawkins) the genes. Worthy of comment straight away are the illustrations - this is one of the best illustrated science books I've ever come across. Generally illustrations are either an afterthought, or the book is heavily illustrated and the text is really just an accompaniment to the pictures. Here the full colour images tie in directly to the text. They are not asides, but are 'read' with the text by placing them strategically so the picture is directly with the text that refers to it. Many are photographs, though some are effective paintings by Jana LenzovĆ”. T

Everything is Predictable - Tom Chivers *****

There's a stereotype of computer users: Mac users are creative and cool, while PC users are businesslike and unimaginative. Less well-known is that the world of statistics has an equivalent division. Bayesians are the Mac users of the stats world, where frequentists are the PC people. This book sets out to show why Bayesians are not just cool, but also mostly right. Tom Chivers does an excellent job of giving us some historical background, then dives into two key aspects of the use of statistics. These are in science, where the standard approach is frequentist and Bayes only creeps into a few specific applications, such as the accuracy of medical tests, and in decision theory where Bayes is dominant. If this all sounds very dry and unexciting, it's quite the reverse. I admit, I love probability and statistics, and I am something of a closet Bayesian*), but Chivers' light and entertaining style means that what could have been the mathematical equivalent of debating angels on