Skip to main content

The Raven's Hat - Jonas Peters and Nicolai Meinshausen ***

This book promises something intriguing - 'a series of engaging games that seem unsolvable - but that can be solved when they are translated into mathematical terms.' Such a title succeeds or fails on two key aspects of that promise - are the games engaging and are the mathematical solutions comprehensible to the general reader.

Before getting into the detail, I must say that I loved the illustrations by Malte Meinshausen, featuring characters that are an endearing cross between a raven and the old 'Spy vs Spy' illustrations in Mad magazine. As will become clear, I do have some difficulty with the content as far as the general reader is concerned, though some will definitely find it interesting.

Are the games engaging? I'd say mostly not. The first, which features hat colour guessing, is the most so, as it's just about imaginable playing it as a real game. Similarly, there's a magic trick involving a pack of cards that feels as if it could just about be usable as a genuine card trick (even though it's a card trick where the magician is said to only have 84% chance of success, which seems a bit low to be truly successful.) Those apart, though, the game formats are so convoluted that they become abstractions rather anything that's imaginable as a game you would play.

How about the solutions? They are quite difficult to get your head around and aren't broken down well enough for the non-mathematician to really grasp them. They also generally seem too complex for anyone but a maths wizard to remember how to make use of in reality. And it can also be difficult to pick up on exactly what is meant. 

So, for example, in the hat colour game, players are given red or blue hats without seeing their own hats. They can't talk to each other, but after a few seconds, when asked, they have to hold up a sign with the answer to 'What colour is your hat?' of 'Red', 'Blue' or '?'. We are then asked the best strategy, which seems to involve the players deciding together what they should do - but we were told they can't talk to each other. When it comes to solutions of this game, we are told 'the key to success will be to "collect" the wrong answers in single instances of the game' as this will bundle 'the false guesses into the same game and spread out the correct guesses over as many games as possible.' But there was no suggestion up front the game was to be played multiple times - and the concept of bundling up false guesses feels wrong, so needs more explanation.

Similarly, for the card trick, the mechanism requires the pre-ordered pack to be riffle shuffled three times. I have never seen a real card trick, where the audience member is told a mechanism for shuffling - they are just asked to shuffle the cards (personally I would alternate overhand shuffles and riffle shuffles). As soon as the mechanism is forced on them, it immediately becomes suspect.

That all sounds a touch negative - but I would stress again that those who are deeply into the theory and mathematics of games will no doubt find this book extremely intriguing. It's just that there's an opportunity missed for it to reach a wider audience.

Paperback:

Kindle:  
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

Target Earth – Govert Schilling *****

I was biased in favour of this great little book even before I started to read it, simply because it’s so short. I’m sure that a lot of people who buy popular science books just want an overview and taster of a subject that’s brand new to them – and that’s likely to work best if the author keeps it short and to the point. Of course, you may want to dig deeper in areas that really interest you, but that’s what Google is for. That basic principle aside, I’m still in awe at how much substance Govert Schilling has managed to cram into this tiny book. It’s essentially about all the things (natural things, I mean, not UFOs or space junk) that can end up on Earth after coming down from outer space. That ranges from the microscopically small particles of cosmic dust that accumulate in our gutters, all the way up to the ten kilometre wide asteroid that wiped out the dinosaurs. Between these extremes are two topics that we’ve reviewed entire books about recently: meteorites ( The Meteorite Hunt...

The Decline and Fall of the Human Empire - Henry Gee ****

In his last book, Henry Gee impressed with his A (Very) Short History of Life on Earth - this time he zooms in on one very specific aspect of life on Earth - humans - and gives us not just a history, but a prediction of the future - our extinction. The book starts with an entertaining prologue, to an extent bemoaning our obsession with dinosaurs, a story that leads, inexorably towards extinction. This is a fate, Gee points out, that will occur for every species, including our own. We then cover three potential stages of the rise and fall of humanity (the book's title is purposely modelled on Gibbon) - Rise, Fall and Escape. Gee's speciality is palaeontology and in the first section he takes us back to explore as much as we can know from the extremely patchy fossil record of the origins of the human family, the genus Homo and the eventual dominance of Homo sapiens , pushing out any remaining members of other closely related species. As we move onto the Fall section, Gee gives ...

The New Lunar Society - David Mindell *****

David Mindell's take on learning lessons for the present from the eighteenth century Lunar Society could easily have been a dull academic tome, but instead it was a delight to read. Mindell splits the book into a series of short essay-like chapters which includes details of the characters involved in and impact of the Lunar Society, which effectively kick-started the Industrial Revolution, interwoven with an analysis of the decline of industry in modern twentieth and twenty-first century America, plus the potential for taking a Lunar Society approach to revitalise industry for the future. We see how a group of men (they were all men back then) based in the English Midlands (though with a strong Scottish contingent) brought together science, engineering and artisan skills in a way that made the Industrial Revolution and its (eventual) impact on improving the lot of the masses possible. Interlaced with this, Mindell shows us how 'industrial' has become something of a dirty wo...