Skip to main content

The God Game (SF) - Danny Tobey *****

Wow. I'm not sure I've ever read a book that was quite such an adrenaline rush - certainly it has been a long time since I've read a science fiction title which has kept me wanting to get back to it and read more so fiercely. 

In some ways, what we have here is a cyber-SF equivalent of Stephen King's It. A bunch of misfit American high school students face a remarkably powerful evil adversary - though in this case, at the beginning, their foe appears to be able to transform their worlds for the better.

Rather than a supernatural evil, the students take on a rogue AI computer game that thinks it is a god - and has the powers to back its belief. Playing the game is a mix of a virtual reality adventure like Pokemon Go and a real world treasure hunt. Players can get rewards for carrying out tasks - delivering a parcel, for example, which can be used to buy favours, abilities in the game and real objects. But once you are in the game, it doesn't want to let you go and is powerful enough that it's almost impossible to get away from it.




There's some very clever writing here - the game has been given the characteristics of deities from the world's religions and is arguably amoral in this framework, but from the viewpoint of the players inevitably seems to lead them into a spiral of malicious behaviour. So their tasks move from a simple delivery, say, to offensive graffiti or beating someone up.

Although the AI is distinctly too omnipresent and unbeatable - it seems to have no problem instantly hacking into everyone's phones and pretty well any computer system and taking them over without ever being detected - and the protagonists (and everyone around them) are far too uniformly damaged individuals to start with - it doesn't stop The God Game being a chilling and truly page-turning read. It's certainly not always a nice experience - at times it can feel that it's making you dirty just by reading it - but with a suitable suspension of disbelief on the AI's overplayed capabilities, it's a truly impressive nightmare of a massive interactive game gone horribly wrong and treating humans as a massive sociology experiment. Recommended.

Hardback:   
Kindle 
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

It's On You - Nick Chater and George Loewenstein *****

Going on the cover you might think this was a political polemic - and admittedly there's an element of that - but the reason it's so good is quite different. It shows how behavioural economics and social psychology have led us astray by putting the focus way too much on individuals. A particular target is the concept of nudges which (as described in Brainjacking ) have been hugely over-rated. But overall the key problem ties to another psychological concept: framing. Huge kudos to both Nick Chater and George Loewenstein - a behavioural scientist and an economics and psychology professor - for having the guts to take on the flaws in their own earlier work and that of colleagues, because they make clear just how limited and potentially dangerous is the belief that individuals changing their behaviour can solve large-scale problems. The main thesis of the book is that there are two ways to approach the major problems we face - an 'i-frame' where we focus on the individual ...

Introducing Artificial Intelligence – Henry Brighton & Howard Selina ****

It is almost impossible to rate these relentlessly hip books – they are pure marmite*. The huge  Introducing  … series (a vast range of books covering everything from Quantum Theory to Islam), previously known as …  for Beginners , puts across the message in a style that owes as much to Terry Gilliam and pop art as it does to popular science. Pretty well every page features large graphics with speech bubbles that are supposed to emphasise the point. Funnily,  Introducing Artificial Intelligence  is both a good and bad example of the series. Let’s get the bad bits out of the way first. The illustrators of these books are very variable, and I didn’t particularly like the pictures here. They did add something – the illustrations in these books always have a lot of information content, rather than being window dressing – but they seemed more detached from the text and rather lacking in the oomph the best versions have. The other real problem is that...

The Laws of Thought - Tom Griffiths *****

In giving us a history of attempts to explain our thinking abilities, Tom Griffiths demonstrates an excellent ability to pitch information just right for the informed general reader.  We begin with Aristotelian logic and the way Boole and others transformed it into a kind of arithmetic before a first introduction of computing and theories of language. Griffiths covers a surprising amount of ground - we don't just get, for instance, the obvious figures of Turing, von Neumann and Shannon, but the interaction between the computing pioneers and those concerned with trying to understand the way we think - for example in the work of Jerome Bruner, of whom I confess I'd never heard.  This would prove to be the case with a whole host of people who have made interesting contributions to the understanding of human thought processes. Sometimes their theories were contradictory - this isn't an easy field to successfully observe - but always they were interesting. But for me, at least, ...