Skip to main content

The God Game (SF) - Danny Tobey *****

Wow. I'm not sure I've ever read a book that was quite such an adrenaline rush - certainly it has been a long time since I've read a science fiction title which has kept me wanting to get back to it and read more so fiercely. 

In some ways, what we have here is a cyber-SF equivalent of Stephen King's It. A bunch of misfit American high school students face a remarkably powerful evil adversary - though in this case, at the beginning, their foe appears to be able to transform their worlds for the better.

Rather than a supernatural evil, the students take on a rogue AI computer game that thinks it is a god - and has the powers to back its belief. Playing the game is a mix of a virtual reality adventure like Pokemon Go and a real world treasure hunt. Players can get rewards for carrying out tasks - delivering a parcel, for example, which can be used to buy favours, abilities in the game and real objects. But once you are in the game, it doesn't want to let you go and is powerful enough that it's almost impossible to get away from it.




There's some very clever writing here - the game has been given the characteristics of deities from the world's religions and is arguably amoral in this framework, but from the viewpoint of the players inevitably seems to lead them into a spiral of malicious behaviour. So their tasks move from a simple delivery, say, to offensive graffiti or beating someone up.

Although the AI is distinctly too omnipresent and unbeatable - it seems to have no problem instantly hacking into everyone's phones and pretty well any computer system and taking them over without ever being detected - and the protagonists (and everyone around them) are far too uniformly damaged individuals to start with - it doesn't stop The God Game being a chilling and truly page-turning read. It's certainly not always a nice experience - at times it can feel that it's making you dirty just by reading it - but with a suitable suspension of disbelief on the AI's overplayed capabilities, it's a truly impressive nightmare of a massive interactive game gone horribly wrong and treating humans as a massive sociology experiment. Recommended.

Hardback:   
Kindle 
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

The Antigravity Enigma - Andrew May ****

Antigravity - the ability to overcome the pull of gravity - has been a fantasy for thousands of years and subject to more scientific (if impractical) fictional representation since H. G. Wells came up with cavorite in The First Men in the Moon . But is it plausible scientifically?  Andrew May does a good job of pulling together three ways of looking at our love affair with antigravity (and the related concept of cancelling inertia) - in science fiction, in physics and in pseudoscience and crankery. As May points out, science fiction is an important starting point as the concept was deployed there well before we had a good enough understanding of gravity to make any sensible scientific stabs at the idea (even though, for instance, Michael Faraday did unsuccessfully experiment with a possible interaction between gravity and electromagnetism). We then get onto the science itself, noting the potential impact on any ideas of antigravity that come from the move from a Newtonian view of a...

The World as We Know It - Peter Dear ***

History professor Peter Dear gives us a detailed and reasoned coverage of the development of science as a concept from its origins as natural philosophy, covering the years from the eighteenth to the twentieth century. inclusive If that sounds a little dry, frankly, it is. But if you don't mind a very academic approach, it is certainly interesting. Obviously a major theme running through is the move from largely gentleman natural philosophers (with both implications of that word 'gentleman') to professional academic scientists. What started with clubs for relatively well off men with an interest, when universities did not stray far beyond what was included in mathematics (astronomy, for instance), would become a very different beast. The main scientific subjects that Dear covers are physics and biology - we get, for instance, a lot on the gradual move away from a purely mechanical views of physics - the reason Newton's 'action at a distance' gravity caused such ...

It's On You - Nick Chater and George Loewenstein *****

Going on the cover you might think this was a political polemic - and admittedly there's an element of that - but the reason it's so good is quite different. It shows how behavioural economics and social psychology have led us astray by putting the focus way too much on individuals. A particular target is the concept of nudges which (as described in Brainjacking ) have been hugely over-rated. But overall the key problem ties to another psychological concept: framing. Huge kudos to both Nick Chater and George Loewenstein - a behavioural scientist and an economics and psychology professor - for having the guts to take on the flaws in their own earlier work and that of colleagues, because they make clear just how limited and potentially dangerous is the belief that individuals changing their behaviour can solve large-scale problems. The main thesis of the book is that there are two ways to approach the major problems we face - an 'i-frame' where we focus on the individual ...