Skip to main content

Atari Age - Michael Z. Newman ***

Subtitled 'the emergence of video games in America', Michael Newman's book aims to examine the impact of 'early video games' on culture and society. It does so to an extent, but despite covering a really interesting subject, it could have been better written. There’s a certain type of academic writing that takes pages to say something relatively simple. Here, Newman takes around 30 of them to tell us that pinball machines were considered dubious and working class, while video games were considered neater and middle class.

Strangely, it is the section on pinball machines as a precursor to the electronic gaming industry that provides the most interesting content, as we never got this 1970s resurgence in the UK. Apparently, in the US, the exposure of pinball in the Who’s Tommy, plus the introduction of more sophisticated electronic effects saw a brief pinball renaissance in the second half of the 70s, while in the UK, the games never got past that feeling of being something (wonderful if, like me, you loved them) from an earlier age.

Newman spends a lot of time on the transition in arcades to electronic machines, and then on the introduction of video games into the home, initially as extensions of the TV viewing experience, then as limited copies of the arcade games and finally blossoming as home computers - even if no one was quite sure how they would be used... other than to play games.

There are definitely some interesting observations here. About the way, for example, that initially video games were portrayed as being far better than the mind-numbing, non-interactive experience of watching TV (perhaps this says something about the quality of the TV pumped out by US networks the 1960s). We are repeatedly exposed to the idea that despite original sales pitches being family oriented, there was a shift to the young male perspective that would come to dominate the way that gaming was portrayed. This gives Newman the opportunity to single out Pacman as being something standout (probably more so than it actually was), noting that the game had far less gender bias in its users than most of its competitors.

To be fair to the author, he makes it clear that he is not trying to provide a history of video games themselves, but even so the approach taken combines piling in far too much evidence on small details for a popular account (never describing one ad campaign, when we can hear about five, for example) with a glacially slow construction of the arguments. The result is a rather frustrating take on a topic that should have been electrifying.


Hardback:  

Kindle 
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

The Antigravity Enigma - Andrew May ****

Antigravity - the ability to overcome the pull of gravity - has been a fantasy for thousands of years and subject to more scientific (if impractical) fictional representation since H. G. Wells came up with cavorite in The First Men in the Moon . But is it plausible scientifically?  Andrew May does a good job of pulling together three ways of looking at our love affair with antigravity (and the related concept of cancelling inertia) - in science fiction, in physics and in pseudoscience and crankery. As May points out, science fiction is an important starting point as the concept was deployed there well before we had a good enough understanding of gravity to make any sensible scientific stabs at the idea (even though, for instance, Michael Faraday did unsuccessfully experiment with a possible interaction between gravity and electromagnetism). We then get onto the science itself, noting the potential impact on any ideas of antigravity that come from the move from a Newtonian view of a...

The World as We Know It - Peter Dear ***

History professor Peter Dear gives us a detailed and reasoned coverage of the development of science as a concept from its origins as natural philosophy, covering the years from the eighteenth to the twentieth century. inclusive If that sounds a little dry, frankly, it is. But if you don't mind a very academic approach, it is certainly interesting. Obviously a major theme running through is the move from largely gentleman natural philosophers (with both implications of that word 'gentleman') to professional academic scientists. What started with clubs for relatively well off men with an interest, when universities did not stray far beyond what was included in mathematics (astronomy, for instance), would become a very different beast. The main scientific subjects that Dear covers are physics and biology - we get, for instance, a lot on the gradual move away from a purely mechanical views of physics - the reason Newton's 'action at a distance' gravity caused such ...

It's On You - Nick Chater and George Loewenstein *****

Going on the cover you might think this was a political polemic - and admittedly there's an element of that - but the reason it's so good is quite different. It shows how behavioural economics and social psychology have led us astray by putting the focus way too much on individuals. A particular target is the concept of nudges which (as described in Brainjacking ) have been hugely over-rated. But overall the key problem ties to another psychological concept: framing. Huge kudos to both Nick Chater and George Loewenstein - a behavioural scientist and an economics and psychology professor - for having the guts to take on the flaws in their own earlier work and that of colleagues, because they make clear just how limited and potentially dangerous is the belief that individuals changing their behaviour can solve large-scale problems. The main thesis of the book is that there are two ways to approach the major problems we face - an 'i-frame' where we focus on the individual ...