Skip to main content

Atari Age - Michael Z. Newman ***

Subtitled 'the emergence of video games in America', Michael Newman's book aims to examine the impact of 'early video games' on culture and society. It does so to an extent, but despite covering a really interesting subject, it could have been better written. There’s a certain type of academic writing that takes pages to say something relatively simple. Here, Newman takes around 30 of them to tell us that pinball machines were considered dubious and working class, while video games were considered neater and middle class.

Strangely, it is the section on pinball machines as a precursor to the electronic gaming industry that provides the most interesting content, as we never got this 1970s resurgence in the UK. Apparently, in the US, the exposure of pinball in the Who’s Tommy, plus the introduction of more sophisticated electronic effects saw a brief pinball renaissance in the second half of the 70s, while in the UK, the games never got past that feeling of being something (wonderful if, like me, you loved them) from an earlier age.

Newman spends a lot of time on the transition in arcades to electronic machines, and then on the introduction of video games into the home, initially as extensions of the TV viewing experience, then as limited copies of the arcade games and finally blossoming as home computers - even if no one was quite sure how they would be used... other than to play games.

There are definitely some interesting observations here. About the way, for example, that initially video games were portrayed as being far better than the mind-numbing, non-interactive experience of watching TV (perhaps this says something about the quality of the TV pumped out by US networks the 1960s). We are repeatedly exposed to the idea that despite original sales pitches being family oriented, there was a shift to the young male perspective that would come to dominate the way that gaming was portrayed. This gives Newman the opportunity to single out Pacman as being something standout (probably more so than it actually was), noting that the game had far less gender bias in its users than most of its competitors.

To be fair to the author, he makes it clear that he is not trying to provide a history of video games themselves, but even so the approach taken combines piling in far too much evidence on small details for a popular account (never describing one ad campaign, when we can hear about five, for example) with a glacially slow construction of the arguments. The result is a rather frustrating take on a topic that should have been electrifying.


Hardback:  

Kindle 
Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

The Decline and Fall of the Human Empire - Henry Gee ****

In his last book, Henry Gee impressed with his A (Very) Short History of Life on Earth - this time he zooms in on one very specific aspect of life on Earth - humans - and gives us not just a history, but a prediction of the future - our extinction. The book starts with an entertaining prologue, to an extent bemoaning our obsession with dinosaurs, a story that leads, inexorably towards extinction. This is a fate, Gee points out, that will occur for every species, including our own. We then cover three potential stages of the rise and fall of humanity (the book's title is purposely modelled on Gibbon) - Rise, Fall and Escape. Gee's speciality is palaeontology and in the first section he takes us back to explore as much as we can know from the extremely patchy fossil record of the origins of the human family, the genus Homo and the eventual dominance of Homo sapiens , pushing out any remaining members of other closely related species. As we move onto the Fall section, Gee gives ...

The Autobiography – Charles Darwin ****

I have to confess to putting off reading this book until the last moment, as I expected it to be a typical piece of Victorian sentimental unreadable stodge. I was wrong. Darwin’s little book (only 150 small pages with appendices) was originally written for his own children, and displays a very personal style of writing – though, as son Francis comments, his style was always more populist than was common then: “In writing he sometimes showed the same strong tendency to strong expressions that he did in conversation. Thus in the Origin, p440, there is a description of a larvel [sic] cirripede ‘with six pairs of beautifully constructed natatory legs, a pair of magnificent compound eyes and extremely complex antennae’. We used to laugh at him for this sentence, which we compared to an advertisement.” The main book is delightful because it demonstrates Darwin’s self-depreciating modesty, and the fascinating path he took from enthusiastic shooter of game, to amateur geologist (still his...

The Premonitions Bureau - Sam Knight ****

Not everyone would class this as popular science, but it concerns an attempt to take a scientific approach to paranormal abilities - notably premonitions (aka clairvoyance) and as such, it fits the category. Writing in the typical dramatic storytelling style of a US magazine, Sam Knight brings to life the remarkable tale of the work of two British figures from the 1960s. The central one is psychiatrist John Barker, with a supporting role given to newspaper and TV science reporter Peter Fairley. Barker had a long interest in extra sensory phenomena - the story takes off when he was inspired by a number of people claiming to have foreseen the Aberfan disaster (which terrible tragedy Knight covers movingly). As a result of the Aberfan premonitions, the pair were responsible for London's Evening Standard newspaper setting up a long-running experiment in the form of 'The Premonitions Bureau.' Aware that the Aberfan predictions were only reported after the event, and hence flawe...