Skip to main content

Eureka: How Invention Happens - Gavin Weightman ***




Updated for paperback version
There's an interesting point made by Gavin Weightman in Eureka - the way that many inventions were the brainchild of an amateur, a tinkerer, who managed to get the invention going pretty badly, before it was then picked up elsewhere, typically by a larger organization which carried it forward to become a commercial or practical product. It's certainly true of the five examples he focusses on in the book.

These are powered flight, television, the barcode, the PC and the mobile phone (cellphone). In each case, Weightman gives us a long section in which he introduces that individual (or small team) of amateurs, plunges back into their historical antecedents - because invention doesn't come from nowhere, there is plenty of groundwork that precedes it - and then takes us through the detailed work of the amateurs and the way that the invention was then taken up and commercialised.

For me, the two best sections were the ones on TV and the barcode, in part because I'd read more detailed books on the other topics. The TV section is interesting because it gives the best balance between Baird and Farnsworth I've seen. In my youth (in the UK) John Logie Baird was the only name you ever heard when it came to inventing the television, while more recently the magnificently named Philo T. Farnsworth has taken centre stage (because unlike Baird, his TV concept was not a dead-end mechanical approach), but Weightman puts both in their rightful positions. 

The barcode section was particularly interesting because it's something I've never read about, and it's easy to overlook the barcode as an invention, even though it plays a major role every time we go shopping, not to mention its importance in inventory and stock control. It was fascinating to learn that it was inspired by Morse code. My only real criticism of this chapter is the way that it concentrates solely on the hardware, where the development of the software was equally crucial in the story.

These are, without doubt, interesting stories, but the reason I haven't given the book a higher star rating is that it's not a great read. The historical sections get rather dull and over-detailed (this is particularly the case in the flight section, not helped by jumping around wildly chronologically in a way that really doesn't help the reader). I also think that the central thesis that inventions come from isolated amateurs, which the author presents as if it's a new observation, would have been better if he had read more around the study of creativity and innovation. It's an observation dating back for decades that in the creative field ideas come from individuals, while development tends to come from teams, which is why in part there was a strong historical tendency for the more individual-oriented UK of the early to mid 20th Century to come up with inventions, while the US, where businesses tended to have a stronger team approach, was better at developing those inventions to finished products.

The other problem with the thesis is selectivity. It's certainly true that these inventions were the work of amateurs, but it's not true of, say, the laser and a whole host of modern inventions where the technology level is often too high for amateurs to get anywhere in a garage lab. An interesting set of stories, then, but could have been told better and the central thesis could do with some expansion and extra sophistication. 

Paperback:  

Kindle:  

Using these links earns us commission at no cost to you

Review by Brian Clegg

Comments

Popular posts from this blog

The Infinity Machine - Sebastian Mallaby ****

It's very quickly clear that Sebastian Mallaby is a huge Demis Hassabis fan - writing about the only child prodigy and teen genius ever who was also a nice, rounded personality. After a few chapters, though, things settle down (I'm reminded of Douglas Adams' description of the Hitchhiker's Guide to the Galaxy ) and we get a good, solid trip through the journey that gave us DeepMind, their AlphaGo and AlphaFold programs, the sudden explosion of competition on the AI front and thoughts on artificial general intelligence. Although Mallaby does occasionally still go into fan mode - reading this you would think that AlphaFold had successfully perfectly predicted the structure of every protein, where it is usually not sufficiently accurate for its results to have direct practical application - we get a real feel for the way this relatively unusual company was swiftly and successfully developed away from Silicon Valley. It's readable and gives an important understanding of...

In Seach of Sea Dragons - Matthew Myerscough ****

It's common advice to would-be authors of narrative non-fiction to open with something dramatic - Matthew Myerscough certainly does this with the story of his being trapped under an avalanche on Snowdon (while his girlfriend, also carried away remains on top of the snow unhurt). It certainly is dramatic, but seemed entirely disconnected from the reason I got the book, which was to read about fossil collecting.  Luckily, though, in the second chapter we get into a more conventional 'how I got interested in fossils as a boy'. Having recently reviewed Patrick Moore's autobiography and noting that astronomy was one of the few sciences where amateurs can still make a contribution, it came to mind that palaeontology is another - Myerscough is a civil engineer by trade, but just as amateur astronomers can find new details in the skies, so amateur fossil hunters have been searching for these relics for centuries. When I give talks in junior schools, the two topics that guarant...

Robot-Proof - Vivienne Ming ****

As Vivienne Ming makes apparent, there seem largely to be two views of AI's pros and cons, both of which are almost certainly wrong. It's either doom-saying 'It'll destroy life as we know it' or Pollyanna-ish 'It'll do all the boring work and we can all be wonderfully creative and live lives of leisure.' Instead, Ming gives us a clear analysis of the likely trajectory for the workplace, particularly for the IT industry. She describes three 'equally flawed, intellectually lazy strategies' to deal with the impact of AI. The first is substitution and deprofessionalisation, using AI to allow cheaper 'AI-augmented technicians' to replace more expensive professionals, producing more low wage jobs and fewer mid-range. This does save money but leaves a company at risk of being easily outcompeted. The second is what Ming describes as the '"A-Player" Hunger Games', the approach favoured by Silicon Valley. This sees the growing rif...