Skip to main content

The Future Was Here - Jimmy Maher ***

I discovered the field of Platform Studies with Super Power, Spoony Bards and Silverware on the Super Nintendo Entertainment System (SNES), and couldn't resist the earlier entry in the same series, The Future Was Here, which examines the Commodore Amiga.

I had an Amiga 500 at home at the same time as working with IBM PCs at work, so this was a fascinating trip into the past for me. Unlike Dominic Arsenault in the SNES title, Jimmy Maher chooses to focus far more on the technology, plus a fair amount on the culture, but doesn't give the same business insights. We are repeatedly told how disastrous the Commodore management was (though occasionally this is is presented as a biased view from the Amiga fans), but don't get a feel for what was happening at the Commodore end. This story is driven by the technology, those who created the technology and those who used it.

Apart from anything else, it was interesting to discover the US viewpoint. Apparently, the US end tried to position the Amiga as a business machine to rival the IBM PC and the Mac, while the European end of the market - the one I directly experienced - focused far more on the Amiga's capabilities as a games machine. And for its time, it was a superb one. If you aren't familiar with the Amiga, it was displaying impressive colour graphics and high quality sound at a time when Macs had tiny monochrome screens and IBM PCs were lucky if they could handle four colours and did little more than beeping. The Amiga's graphics capabilities meant that, while the US version couldn't get a foothold in business, it did become a standard for TV effects generation.

Maher presents the Amiga fairly, I think, as a machine that was ahead of its time and pointed to many of the directions for the future, but implemented its capabilities in a way that was difficult to continue evolving. It did not have the flexibility of the open hardware development for IBM PCs, nor was it made by a company with the drive to keep improving in leaps as Apple did. As a result, the Amiga was an outstanding machine for about five years, but once were were into the 1990s it was rapidly overtaken and left behind.

In part, the enjoyment of the book was a degree of nostalgia, particularly when Maher talked about the game Defender of the Crown, which was an Amiga must-have. As well as more on the business aspects, I would have liked to see more on the operating system and applications from the user's eye view. Instead, Maher focuses particularly on the developer's viewpoint. So we have pages of description of how the different parts of the operating system and the hardware chips functioned, and lengthy breakdowns of how, for instance, graphics demos interacted with the Amiga hardware. Of course we need to know what, for instance, its oddly named chips Denise, Paula and Agnus*, and the copper and blitter coprocessors did, but there was rather too much information for me.

Overall, I'd say this was an even more specialist read than the SNES title. But if are interested in the workings of computer hardware and software, or you were an Amiga owner, I can recommend this book to fill in a lot of the detail from behind the scenes... and take you on a nostalgia trip in the bargain.

* I've always been puzzled that the chips were supposedly given girls names, but 'agnus' is a male Latin word. I can only assume it was a misspelling of Agnes.


Hardback:  

Kindle:  
Using these links earns us commission at no cost to you


Review by Brian Clegg

Comments

Popular posts from this blog

Luna: Moon Rising (SF) - Ian McDonald ****

I'm not the natural audience for this book. Game of Thrones l eaves me cold - and it's hard not to feel the influence of GoT (and a whole lot of Dune )   underneath a veneer of science fiction and the trappings of a South American drug cartel in the cod-medieval family power battles and chivalric details. There are even dragons (of a sort). I'd be really sad if the future did involve this sort of throwback feudalism. However, remarkably, despite this I found Luna: Moon Rising kept me engaged. The fact is that Ian McDonald can put together a good plot with intricate machinations, which is enough to carry the reader through what can be a bewildering collection of characters. The two page scene-setter saying who did what to whom at the start was useful, but I could have done with family trees for the main family as I was constantly forgetting who was who - especially easy as McDonald endows many families with characters with the same first initial (e.g. Ariel and Al...

Adventures of a Computational Explorer - Stephen Wolfram ***

Stephen Wolfram, the man behind the scientist's mathematical tool of choice, Mathematica, plus a whole host of other software products, including the uncanny Wolfram Alpha knowledge engine, is undoubtedly a genius of the first order. In this book, we get an uncensored excursion into the mind of genius - which is, without doubt, a fascinating prospect. The book consists of a collection of essays and speeches that Wolfram has produced over the last ten to fifteen years, covering an eclectic range of topics. Like all such collections, the result is something that lacks the coherence of a book with a narrative that runs through it, inevitably introducing a degree of repetition and a mix of interesting and not-so-interesting topics - but there's likely to be something to catch the attention anyone who is into computing or mathematics. One of the most interesting pieces is the opening one, where Wolfram describes being a consultant on the SF movie Arrival. He seems to hav...

The AI Paradox - Virginia Dignum ****

This is a really important book in the way that Virginia Dignum highlights various ways we can misunderstand AI and its abilities using a series of paradoxes. However, I need to say up front that I'm giving it four stars for the ideas: unfortunately the writing is not great. It reads more like a government report than anything vaguely readable - it really should have co-authored with a professional writer to make it accessible. Even so, I'm recommending it: like some government reports it's significant enough to make it necessary to wade through the bureaucrat speak. Why paradoxes? Dignum identifies two ways we can think about paradoxes (oddly I wrote about paradoxes recently , but with three definitions): a logical paradox such as 'this statement is false', or a paradoxical truth such as 'less is more' - the second of which seems a better to fit to the use here.  We are then presented with eight paradoxes, each of which gives some insights into aspects of t...