Skip to main content

Mysteries of the Quantum Universe - Thibault Damour and Mathieu Burniat ***

When I first saw Mysteries of the Quantum Universe, I was distinctly wary. I'm not a great fan of comics and graphic novels, and based on the few examples I've come across of trying to put across science using this format, I suspected what we'd get is a very shallow 'Gee, wow, whizzy!' approach that was a kind of Horrible Science for adults. In practice, although some of the language does raise an eyebrow for its clunkiness, possibly due to being translated (did I really see the main character Bob say 'Egad!' at one point?), if anything the problems are more about either having nothing at all happen, or concentrating some quite deep physics material in just a few frames.

We begin with the sad death on the Moon (where else?) of Bob's faithful (and talking) dog, Rick - which immediately sets up in the mind of anyone with some familiarity with quantum physics the idea that we are going to get heavy mentions of both Schrödinger's cat and the many worlds interpretation (and sure enough, there are no surprises there). After rather a long time with nothing much happening, Bob goes on a spaced-out trip through quantum history, bringing in most of the landmarks we expect and, of course, meeting Planck, Einstein, Bohr, de Broglie, Heisenberg, Schrödinger and Born. (Plus, yes, Hugh Everett - but strangely not Dirac, Feynman or the other QED people for some reason.)

I was genuinely surprised how much detail physicist Thibault Damour managed to squeeze into a few frames per page when the storyline got on to the details of quantum physics. Sometimes the visual contribution of Mathieu Burniat's illustrations (in a rather TinTin-like style, mostly monochrome with occasional splashes of colour) really helped underline, for example what was intended by various atomic models. in other cases, though, the illustrations become a little overwhelming and the technical detail - for example when dealing with matrix mechanics - was probably more than the reader wanted or needed and seemed likely to confuse rather than elucidate.

For me, the two biggest things holding the book back were the comic story format and the historical perspective. Giving us Bob's story meant that we had page after page where we got no scientific content at all - but equally no relatable narrative. Bob is a two-dimensional character and there's no attempt to draw us into the storyline. And presenting the physics in a very chronological fashion, which often works in a pure text popular science book, here seemed to require too much unnecessary detail - it might have better just to present things as they are understood now.

I'd also say that the last few pages, venturing into a very hypothetical Everettian alternative universe, seemed both baffling and a waste of space, especially because one page was totally blank for no obvious reason I could deduce - the publisher assures me it's intentional, but it looks more like it's a printing error.

Finally we get a quick 'the extra science bit' of about 16 pages of text. This is in the form of an alphabetic glossary, which seemed a bit of a waste of space - a more coherent chunk of text would have been more useful, and the alphabetic approach meant that it leads with Alain Aspect's entanglement experiments, which are totally out of context for the book, so rather baffling as a way in.

Was producing it a waste of time? Absolutely not. It was a truly brave experiment, even if it didn't quite come off. It would have benefited from a significantly stronger narrative - perhaps it would have been better with a science fiction writer involved - and someone to tell Damour which bits needed more explanation or were unnecessary. But even so, I'm glad it was produced, and I hope it does well. (Incidentally I had a problem with the ink - the smell made me feel physically sick.) We need more risk-taking and creativity in popular science, and this book scores five out five on both. The fact I don't think it entirely succeeded shouldn't get in the way of that.

Hardback:  

Kindle 
 Using these links earns us commission at no cost to you
Review by Brian Clegg

Comments

Popular posts from this blog

Luna: Moon Rising (SF) - Ian McDonald ****

I'm not the natural audience for this book. Game of Thrones l eaves me cold - and it's hard not to feel the influence of GoT (and a whole lot of Dune )   underneath a veneer of science fiction and the trappings of a South American drug cartel in the cod-medieval family power battles and chivalric details. There are even dragons (of a sort). I'd be really sad if the future did involve this sort of throwback feudalism. However, remarkably, despite this I found Luna: Moon Rising kept me engaged. The fact is that Ian McDonald can put together a good plot with intricate machinations, which is enough to carry the reader through what can be a bewildering collection of characters. The two page scene-setter saying who did what to whom at the start was useful, but I could have done with family trees for the main family as I was constantly forgetting who was who - especially easy as McDonald endows many families with characters with the same first initial (e.g. Ariel and Al...

Adventures of a Computational Explorer - Stephen Wolfram ***

Stephen Wolfram, the man behind the scientist's mathematical tool of choice, Mathematica, plus a whole host of other software products, including the uncanny Wolfram Alpha knowledge engine, is undoubtedly a genius of the first order. In this book, we get an uncensored excursion into the mind of genius - which is, without doubt, a fascinating prospect. The book consists of a collection of essays and speeches that Wolfram has produced over the last ten to fifteen years, covering an eclectic range of topics. Like all such collections, the result is something that lacks the coherence of a book with a narrative that runs through it, inevitably introducing a degree of repetition and a mix of interesting and not-so-interesting topics - but there's likely to be something to catch the attention anyone who is into computing or mathematics. One of the most interesting pieces is the opening one, where Wolfram describes being a consultant on the SF movie Arrival. He seems to hav...

The AI Paradox - Virginia Dignum ****

This is a really important book in the way that Virginia Dignum highlights various ways we can misunderstand AI and its abilities using a series of paradoxes. However, I need to say up front that I'm giving it four stars for the ideas: unfortunately the writing is not great. It reads more like a government report than anything vaguely readable - it really should have co-authored with a professional writer to make it accessible. Even so, I'm recommending it: like some government reports it's significant enough to make it necessary to wade through the bureaucrat speak. Why paradoxes? Dignum identifies two ways we can think about paradoxes (oddly I wrote about paradoxes recently , but with three definitions): a logical paradox such as 'this statement is false', or a paradoxical truth such as 'less is more' - the second of which seems a better to fit to the use here.  We are then presented with eight paradoxes, each of which gives some insights into aspects of t...