Skip to main content

Arcadia (SF) - Iain Pears ***

The new novel Arcadia by Iain Pears comes as a beautiful hardback from Faber with a very effective cover design (the thing that looks like a number 7 is a cut-away door in the cover, so you see through to the illustrated world within). This book is a strange mixture of fantasy and science fiction. One of the main characters, Henry Lytten, is a member of the dregs of the Oxford Inklings, the leftovers and second-bests after Tolkein and Lewis have moved on, at the cusp of social change in Britain in 1960. Lytten is writing an epic fantasy novel, creating a world unlike his predecessors where story is the governing thread, rather than magic or royalty.

Interwoven with this storyline is one from the future involving a device that hovers vaguely between time machine and a way to enter alternative universes (the 'science bit' is very woffly). However, the alternative universes aspect seems increasingly to be the case as a girl from 1960 accidentally uses the technology to enter Lytten's fantasy world made real, after an intervention from a rogue future mathematician.

For those who want to be trendy, there is also an app version of the book. The idea is that the text is broken into a whole load of relatively short segments which can be read in any order, so that the reader creates the experience, or some such guff. As you might guess, I think this totally misses the point of a novel. As a reader, I don't want to do the author's job for him. I want to be led - that's the whole point of reading a book. If I wanted to write my own book I would, and often have.

The idea that somehow the reader is freed up by throwing away structure, just because this is a multi-threaded story just doesn't make sense. It's like the difference between listening to Ralph McTell* sing about taking us by the hand and leading us through the streets of London and just putting 'streets of London' into a search engine. The unstructured approach does not deliver a satisfactory experience. So, for me the app is a waste of time - and I suspect it will fall by the wayside as often happens with these attempts to take books into a new dimension. (Remember CD-ROM interactive books? Or ebooks with sound effects?) I could be wrong. It could be the next best thing since sliced bread, but I genuinely can't see the benefit.

We return, then, to viewing Arcadia as a straightforward novel. It takes a while to get into because of the multi-threaded storyline, and to begin with it's hard not to feel that the fantasy world concept is a touch derivative, particularly when C. S. Lewis is deliberately brought to mind, but once the author's ideas kick in on the full scale, we discover an impressive conceit, with an enjoyable interplay of fantasy and different timeline versions of reality (giving us a chance to ponder just what reality is). However, I did find my interest levels dropping at times. Like Lytten's fictional creation is an epic book as far as length is concerned - 596 pages - but it doesn't have an epic topic. In fact, the fantasy world Anterworld is explicitly designed not to be epic. The result is to sometimes make reading an uphill struggle.

Perhaps the book's greatest weakness, causing some of this lack of reading drive, is that none of the multiple protagonists is well enough drawn, or far enough from a two dimensional central casting character to strongly identify with them. Perhaps reflecting the author's idea of a fluid structure it's hard to really get behind any of these individuals. Admittedly, though, that's nothing new in fantasy and SF (think Asimov's Foundation saga - the characters are far more cardboard there), so it isn't the end of the world, and Pears has certainly come up with a genuinely interesting, original and well-detailed premise.


Hardback 

Kindle 
Using these links earns us commission at no cost to you

Review by Brian Clegg

Comments

Popular posts from this blog

Luna: Moon Rising (SF) - Ian McDonald ****

I'm not the natural audience for this book. Game of Thrones l eaves me cold - and it's hard not to feel the influence of GoT (and a whole lot of Dune )   underneath a veneer of science fiction and the trappings of a South American drug cartel in the cod-medieval family power battles and chivalric details. There are even dragons (of a sort). I'd be really sad if the future did involve this sort of throwback feudalism. However, remarkably, despite this I found Luna: Moon Rising kept me engaged. The fact is that Ian McDonald can put together a good plot with intricate machinations, which is enough to carry the reader through what can be a bewildering collection of characters. The two page scene-setter saying who did what to whom at the start was useful, but I could have done with family trees for the main family as I was constantly forgetting who was who - especially easy as McDonald endows many families with characters with the same first initial (e.g. Ariel and Al...

Adventures of a Computational Explorer - Stephen Wolfram ***

Stephen Wolfram, the man behind the scientist's mathematical tool of choice, Mathematica, plus a whole host of other software products, including the uncanny Wolfram Alpha knowledge engine, is undoubtedly a genius of the first order. In this book, we get an uncensored excursion into the mind of genius - which is, without doubt, a fascinating prospect. The book consists of a collection of essays and speeches that Wolfram has produced over the last ten to fifteen years, covering an eclectic range of topics. Like all such collections, the result is something that lacks the coherence of a book with a narrative that runs through it, inevitably introducing a degree of repetition and a mix of interesting and not-so-interesting topics - but there's likely to be something to catch the attention anyone who is into computing or mathematics. One of the most interesting pieces is the opening one, where Wolfram describes being a consultant on the SF movie Arrival. He seems to hav...

The AI Paradox - Virginia Dignum ****

This is a really important book in the way that Virginia Dignum highlights various ways we can misunderstand AI and its abilities using a series of paradoxes. However, I need to say up front that I'm giving it four stars for the ideas: unfortunately the writing is not great. It reads more like a government report than anything vaguely readable - it really should have co-authored with a professional writer to make it accessible. Even so, I'm recommending it: like some government reports it's significant enough to make it necessary to wade through the bureaucrat speak. Why paradoxes? Dignum identifies two ways we can think about paradoxes (oddly I wrote about paradoxes recently , but with three definitions): a logical paradox such as 'this statement is false', or a paradoxical truth such as 'less is more' - the second of which seems a better to fit to the use here.  We are then presented with eight paradoxes, each of which gives some insights into aspects of t...